I like to think I have decent reflexes. I play shooters, I’ve beaten racing games, I even survived some rhythm challenges. Then Run 4 happened. Suddenly, I couldn’t tell up from down, and I started questioning whether my keyboard was plotting against me.
The idea of Run 4 is genius in its simplicity. You’re an alien sprinting through tunnels suspended in space. There’s no storyline, no fancy graphics, just pure, brain-melting platforming. The catch is that when you hit a wall, the entire tunnel rotates – and gravity changes direction.
Sounds cool, right? Until you realize that means your sense of orientation goes out the window. I fell. A lot. Like, embarrassingly often.
But I’ll admit: that’s the charm of Run 4. It doesn’t care if you’re perfect. It just dares you to keep going. The learning curve is steep, but once you get into the rhythm, it’s strangely satisfying. Each completed level feels like a personal victory.
The visuals are minimalistic but surprisingly effective. The endless void of space somehow adds pressure – like every jump matters. The sound effects are crisp, and the smooth frame rate keeps the game feeling fast and fluid.
What I love most, though, is that Run 4 rewards persistence. You don’t need to be a pro gamer to enjoy it. You just need patience – and maybe a good sense of humor about falling into space 300 times.
Would I recommend it? Definitely. It’s frustrating, it’s weird, and it’s brilliant. If you’ve got a few minutes to spare and want to test your coordination, give it a try. Just don’t expect to stay calm while playing.